In VR, gamers can dance with friends in a new kind of virtual club or sculpt and paint at the whims of their imagination. Meditation and chess are also available. VR is now accessible to anyone with a headset and a mobile phone or computer. Virtual reality is a technology that simulates a three-dimensional world. It can be used to create a variety of experiences. It is often used for gaming, but it can also be used to simulate travel, support learning and more. Fully immersive VR is the most advanced type of virtual reality, and it allows users to move through a simulated 3D world using sight, sound and, in some cases, touch.
Wevr Blu
The Blu, which features a close encounter with a whale, left mouths agape when it first debuted in 2016, demonstrating the power of room-scale VR. Since then, the company has been exploring new modes of storytelling through the medium. Those efforts have now culminated in a version of the experience designed for location-based VR, which is set to debut at NHMLA this month. Visitors will enter a dedicated lounge/waiting area with a feel of being underwater, where they’ll put on their headsets and step into one of five pods to start their journey.
The NHMLA exhibit will feature two of the original episodes from Season 1 — “Whale Encounter,” which transports viewers onto the deck of a shipwreck to meet a massive whale, and “Reef Migration,” which takes them into a teeming coral reef. There are also plans to include “Hammerhead Cove,” which will allow participants to hang out with a family of sharks and learn that they’re not all bad.
The Robot Experience
While novelty plays a role in customer perceptions of robots, functionality is the most important factor for long-term interactions. In schools, students are exposed to a range of complex social settings via their robot: from walking the halls to class, attending assemblies, and "eating" in the cafeteria. The ability to demonstrate internal aspects of a robot has been proven to enhance the perceived intelligence and sociability of such robots. Several studies have tried to achieve this by having robots mention their experiences with users, such as greeting them with the user's name obtained in past interactions [1], showing how many times they have interacted with the robot [2] or simply mentioning the user's habits and behavior that the robot learned from previous interactions. For example, a music festival organizer could create a vr experience where attendees can meet their favorite musicians. This is a great way to promote the event and build brand loyalty.
However, these studies only provided a limited amount of experience-related information to the robot and did not explore the desired structure of such dialogue, which may influence their effectiveness. To address these issues, we developed an experience-based dialogue that lets robots present their experiences through utterances containing more story-like information.
The Great Wall Of China
The Great Wall of China is one of the most iconic symbols of Chinese culture and history. It shows us the country’s belief in achieving lofty goals, and its dedication to grand projects. The Wall also tells us much about the Chinese people’s sense of national pride and their desire to see their work immortalized. The Wall is a must-visit for anyone who wants to understand China’s rich culture.
The wall was a force multiplier for ancient Chinese dynasties, allowing them to gather resources and defend the frontier with infantry instead of relying on expensive cavalry. It also helped preserve a portion of China’s cultural heritage and made it easier for future generations to learn about the nation’s long and colorful past. However, the wall may have had more costs than benefits. Many myths have circulated about the wall, including the infamous legend of Meng Jiangnu’s Bitter Weeping.
The Deep
In the spirit of big-budget popcorn creature movies, this vr experience features roller coasters, bumper cars, an indoor sky diving simulator, a bar made of ice, a giant aquarium, and a lounge that can display a variety of different landscapes and settings. Despite its B-movie cheesiness, Deep Blue Sea is a surprisingly efficient little entertainment that does way more with less than you might expect. Moreover, the animatronics work well, and the sharks are truly terrifying when they’re around. When they’re not, however, their prototypical computer-generated wizardry looks a bit too fake to be credible. Still, the whole thing is still a lot of fun.
Conclusion
In VR, gamers can dance with friends in a new kind of virtual club or sculpt and paint at the whims of their imagination. Meditation and chess are also available. VR is now accessible to anyone with a headset and a mobile phone or computer.